Some early attempts in my quest to gain a measure of competency in 3D modelling.
Ok, here's one version with grass. (from tutorials)
And one without, but I kept the leaves.
Which looks better?
Lesson learnt, grass takes really seriously long to render and I promise to upgrade my GPU when I have the chance.
My poor computer almost suffered a melt-down!
Second lesson learnt, I still have a lot more to learn.
But I will get better at modelling, texturing and lighting. I must.
Still a long way to go ... but forward we must go!
Tutorial hell, here I come!!
For anyone coming from the world of scanline renderers, you're probably used to adjusting shadow maps, size, opacity and stuff.
But don't go looking for a shadow setting sliders like I did. You won't find it, not a chance! It doesn't exist.
Noobie me spend 3 hours looking all over for it before finally realising that for physics based or plausible physics based renderers, shadows occur when light is blocked. So to adjust the shadows, change the light size, distance, intensity and position.
Face Palmed myself ten times already.